Think Different. Think AI. Transcript archive

gamescom 2026

Published Duration 50 min

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Topics Softwareentwicklung

What it is about

Live von der größten Spielemesse der Welt: Was KI in der Spieleentwicklung wirklich macht, und warum niemand damit wirbt

Zum ersten Mal sitzen Mark und Jens nicht in getrennten Räumen vor Riverside, sondern nebeneinander auf der gamescom in Köln. Für Jens ist die Messe ein jährlicher Termin, seit sie nicht mehr in Leipzig stattfindet, und er beschreibt den Wandel von der reinen Spielemesse zur Influencer-Veranstaltung, ohne dabei den Spaß zu verlieren. Sein Lieblingsort bleibt die Indie-Halle: kurze Schlangen, gute Spiele, und Entwickler, mit denen man direkt reden kann. Rundherum ist die Messe größer als sie selbst, mit Ringfest, Congress und der gamescom Dev als eigener Entwicklerkonferenz. 1.700 Aussteller, über 70 Prozent davon aus dem Ausland.

Mark kommt mit seinem Sohn und bringt eine Enttäuschung mit. Am Xbox-Stand läuft ein Gewinnspiel: Wer Spiele testet, sammelt Codes und füllt damit vier Reihen einer Sammelkarte, jede Reihe ein Druck auf den grünen Knopf. Die beiden füllen alle vier, stellen sich zwei Stunden an und erfahren am Ziel, dass nur noch einmal gedrückt werden darf und die eingesammelten Tickets am nächsten Tag ungültig sind. Dass eine Schlange gerecht abgearbeitet werden muss, versteht er sofort. Was ihn stört, sind Regeln, die während des Spiels geändert werden, bei einem Aussteller, der nicht zum ersten Mal auf dieser Messe steht.

Der inhaltliche Teil beginnt mit einem Fehltritt. In der Indie-Halle spricht Mark einen Entwickler auf KI in der Softwareentwicklung an und erntet einen Blick, den er selbst als Entsetzen beschreibt. Das betreffende Spiel wirbt ausdrücklich mit handgemalten Grafiken. Im Nachhinein ist beiden klar, warum: Wer viel Zeit in Handarbeit steckt und sich dann gegen billige Massenware behaupten muss, hat gute Gründe für eine Abgrenzung. Auf den großen Verkaufsplattformen häufen sich Titel, die schnell und ohne Sorgfalt erzeugt wurden, und in dieser Konkurrenz Gehör zu finden, ist für kleine Studios schwer.

Interessant wird es bei der Frage, wie viel KI in Spielen tatsächlich schon steckt. In einem Interview am Rande der Messe erklärt Felix Falk, Geschäftsführer des Branchenverbands game, die Technik sei nichts Neues, die Spieleentwicklung setze sie seit Jahrzehnten ein. Mark hakt nach: Jahrzehnte bedeutet mehr als zehn Jahre, und was genau ist dann gemeint, Codevervollständigung oder generierte Spielwelten? Die Frage bleibt offen und ist typisch für die Debatte. Auffällig ist etwas anderes: Auf keinem Stand wirbt jemand mit dem Begriff. Zu einem großen kommenden Titel gab es die Meldung, es sei gar keine KI im Einsatz. Wo Studios offen damit umgehen, folgt derzeit die Quittung in den Bewertungen, und ein Studio hat einen bereits eingeschlagenen Weg wieder verlassen, nachdem die Kritik zu deutlich wurde.

Dass die Ablehnung nicht die ganze Wahrheit ist, zeigen Zahlen, die in der Folge zur Sprache kommen. Bei den 18- bis 24-Jährigen finden nur wenige Prozent KI-gesteuerte Figuren gut, bei den Älteren ab 45 ist die Bereitschaft deutlich höher. Eine Untersuchung der University of Bristol hat 122 Spielsitzungen mit KI-generierten Figuren ausgewertet, und 95 Prozent der Beteiligten empfanden die Interaktion als spaßiger. Der Schluss daraus liegt nahe: Erlebt wird es gern, beworben nicht.

Der zweite Teil dreht sich um das, was solche Figuren möglich machen würden. Mark, dessen Spielzeit in World of Warcraft in Jahren gemessen wird, beschreibt Begleiter, die nicht nur einem Skript folgen, sondern auf das reagieren, was tatsächlich passiert ist. Der Wirt, dem man am Vorabend einen erschlagenen Gegner vor die Tür gelegt hat, begrüßt einen am Morgen nicht mehr fröhlich. Jens ergänzt die Kehrseite: Wie gefestigt muss jemand sein, dessen virtueller Freund immer online ist und ihm nach dem Mund redet? Beide sehen die Grenze der heutigen Spiele dort, wo man sich abseits des Drehbuchs bewegen will, und beide erinnern an Experimente, in denen Agenten in offenen Welten losgelassen wurden und eigene Gesellschaften bildeten. Dass so etwas auch ohne KI aus dem Ruder läuft, zeigt ein Zwischenfall aus der Geschichte von World of Warcraft: Eine Seuche aus einem Endkampf wurde über ein Tier in die Städte getragen und tötete dort Spieler und Figuren gleichermaßen, bis die Betreiber eingriffen.

Zum Schluss zwei Gedanken, die über Spiele hinausgehen. Der erste ist eine Warnung vor der Bequemlichkeit: Wer aus einem Satz dreißig Folien erzeugt und weiterreicht, verlagert Arbeit auf andere, und ein gutes Modell ersetzt keine klare Vorstellung davon, was am Ende herauskommen soll. Aus einem geprüften Foliensatz wurden bei einer Gegenkontrolle 38 Folien, von denen 36 Fehler enthielten. Der zweite ist eine Prognose: In ein bis zwei Jahren, so Marks Vermutung, wird es auf dieser Messe eine eigene Kategorie dafür geben, dass Spiele die Oberfläche für KI liefern. Denn was Spieleentwickler beherrschen, ist genau das, woran andere scheitern: komplexe Sachverhalte grafisch verständlich zu machen, und mehrere Menschen darin gemeinsam handeln zu lassen.

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Transcript

00:00:00Hi, today our episode is about games, and we're doing it from gamescom, the biggest games fair in the world.

00:00:09And Mark and I are going to tell you a bit about what that means for the games industry, how they develop games, what AI is changing

00:00:17and also what it means for us as players when studios start developing with AI and when we maybe run into AI in games.

00:00:24And on top of that you'll find out why I was also very disappointed on the first day of gamescom.

00:00:29was very disappointed. Stay tuned!

00:00:59to take along. A warm welcome to Think Different. Think AI. We promised you.

00:01:12Jens and I spared no cost and no effort to visit an event

00:01:19that calls itself the biggest gaming fair in Europe. It's really funny,

00:01:27because when I drove here with my son, I had just read one of those

00:01:33news ticker items, along the lines of, gamescom is coming, it's making the month

00:01:37a huge success, everything will be super and everything will be really great, and that's why

00:01:41next year we'll be there the whole week. Well, not us in person, I don't know if we'll

00:01:46be there a whole week, or whether we'll even visit for one day next year, but gamescom will

00:01:49somehow be running for a whole week next year, but before we

00:01:55talk about next year maybe. Jens, nice to see you, it's actually quite rare

00:02:02that we meet, let's say, live and in color, otherwise we're always just on these

00:02:06monitors in Riverside. Jens, how do you like gamescom? Well, first of all, hello

00:02:13from my side too, as always I have to explain briefly, I've been going to gamescom for years,

00:02:21ever since gamescom stopped being in Leipzig, and we've always gone.

00:02:28Spent a lot of time here.

00:02:30Also with my son back in the day, of course.

00:02:34And then we went here.

00:02:36Took in all sorts of things, looked at indie games.

00:02:39Queued up at the big ones, at the big games.

00:02:42Sometimes got annoyed that I couldn't get a ticket anymore.

00:02:45Then went anyway in the evening instead.

00:02:48One of those afternoon slots, you can still queue then, it's also a bit emptier.

00:02:51That became a kind of pattern over the years, then I'd also been around a few rounds.

00:02:56Witnessed the change from a gaming fair to also a kind of influencer fair.

00:03:02Yeah, I can still remember the fair back then, right?

00:03:04I can remember the very first time, yeah, when somehow a horde of teenagers kept running past me and I thought, what's going on here?

00:03:13But it was just some influencer, YouTuber, Let's Player who was somewhere around, and that's how this fair has developed a bit, but I have to say, when you walk through the aisles here, it's still impressive what kind of booths there are, how big they are, just interesting from a booth construction point of view.

00:03:34So if you want to see awesome trade fair booths, you have to come to gamescom.

00:03:38And it's just crazy how many people are there.

00:03:41The noise level is insane.

00:03:43But I like it every time, diving into gamescom at least one day a year and being there.

00:03:50It's a cool event, it's an awesome spirit.

00:03:53I like talking to the developers in the indie corner, talking a bit with them about the UX of the games.

00:03:58I like trying out new games.

00:04:00Sometimes it's enough for me to just drift around a bit,

00:04:04watching the people who are there, the crazy ones like cosplayers, the others walking around

00:04:09who dressed up for the games.

00:04:11It's just an awesome scene, where I've been since,

00:04:15since I was 5 or 6 at home, that's a few years ago now,

00:04:18I'm a gamer at heart and accordingly always happy to be at gamescom.

00:04:24It's fun.

00:04:26Well, I have to admit, I haven't been part of it for quite that long.

00:04:30At some point I said to my son, okay, come on, how about we go together,

00:04:35I mean you with me or me with you or whatever, yeah, how about we visit gamescom.

00:04:39And the first time we were there, the very first time, we had trade visitor access.

00:04:45And trade visitor, so that was access for people who want to visit the thing as a trade visitor.

00:04:52And it was really funny, because it was so nice and empty.

00:04:56And you look at each other and think, where's this crowd everyone's talking about?

00:05:01And there were no age wristbands either.

00:05:04Now you have to know, my son wasn't 18 back then, he still isn't 18 now,

00:05:09we're not going to discuss what color he was walking around with.

00:05:12But we pretty much just went through.

00:05:14He could do everything, from whatever to who knows what.

00:05:17One day later, normal visit, we walk in just as cheerfully as the day before.

00:05:23It was a bit fuller.

00:05:25And three times someone asked, how old are you?

00:05:29My son, I know, right?

00:05:31Three years ago, so he says 13, 14, yeah, something like that.

00:05:34Yeah, you need a wristband and you're not allowed to play this.

00:05:37But the day before he was in there, you know?

00:05:40That was kind of our first gamescom experience, along the lines of,

00:05:43oh look, there are days like this and days like that.

00:05:46In case that was a mistake on the first day,

00:05:48then I didn't mention it,

00:05:50then it never happened.

00:05:52But that was one insight, for example, and there we also had the thing that suddenly a crowd of people forms a cluster and whoa.

00:06:00And you think, what's going on?

00:06:02There must have been someone, influencer-wise, walking through the aisles.

00:06:07Before we talk about AI, there was something here that really frustrated me today throughout the day.

00:06:15I'd like to mention that later, but before I say something bad, you absolutely have to say something good.

00:06:19thought it was cool. Today, so what did I think was cool? I was also a bit, well, you always have

00:06:28to say, gamescom is more than just gamescom, I mean gamescom in Cologne

00:06:33also has the Ringfest out there, where there are even free concerts,

00:06:38where they close the streets on the Ring in Cologne and there's a huge party

00:06:42with cool bands playing. So it's a real festival around

00:06:46the topic, this addictive gaming culture, which of course also brings other cultures along.

00:06:51Then there's also the gamescom congress and gamescom dev, which takes place Monday,

00:06:58Tuesday. That's the developer conference of gamescom, and then the big gamescom,

00:07:02which is the biggest games fair in the world, with all the 1,700 exhibitors who are there,

00:07:07I heard the figure that over 70 percent of exhibitors are from other countries.

00:07:16So it's not just German makers there, it's super international.

00:07:19I find that alone impressive, seeing that again and again.

00:07:23This culture that connects the world, that's what I enjoy.

00:07:26And I myself actually had a guided tour this time, which gamescom had arranged,

00:07:30and could take a bit of a look behind the scenes into the business areas.

00:07:34listened to two or three talks about how brands can also become successful in the gaming scene

00:07:43with different approaches. I found that really exciting, looking at the business side more closely this time

00:07:47and not just being there as a gamer. Still, I simply enjoyed it again,

00:07:52walking across the fair. I always have to say, it's this culture

00:07:59that I enjoy. Seeing people's joy, and sometimes I don't stop

00:08:05when I walk past certain spots, because I don't do that, when people

00:08:08queue somewhere there for six hours to play a game, I still find that kind of crazy,

00:08:12because the game is then out as a demo two days later and you can download it,

00:08:16but be that as it may, to each their own. This time I found, to get back to your question,

00:08:26Actually, I just can't remember the name, in the indie hall I looked at a game that I found most, I find the indie hall the same as always.

00:08:33The indie hall is my place to be, because you've got loads of good games you can have a proper look at, where there aren't endlessly long queues, where you can talk directly to the developers.

00:08:45The question, if it may come up over the next five years too, honestly, I find that better and better.

00:08:51which can also become faster, sorry.

00:08:53So in the indie hall I actually had an AI topic, but before I get to that, I

00:08:58just wanted to say, since I introduced it earlier, what did you particularly like, because

00:09:02something particularly annoyed me.

00:09:03You know, you come to this fair today, right?

00:09:07The fair opens at 10 o'clock for ordinary mortals, you go in, it's a

00:09:13bit crowded, but whatever, then you go over to the Xbox booth and

00:09:20I mean, I thought the games were really cool, right?

00:09:23I mean, I'm an old Halo fan, because I bought the first Xbox back then

00:09:28when the first Halo game came out, and there's Call of Duty and whatever the whole

00:09:34thing was called that they showed, and then the Xbox booth came up with something nice,

00:09:39along the lines of, we've got this green button event, and

00:09:43you fill up a kind of collector card by playing games, and for every

00:09:48game you played you get a QR code, and when you scan it you basically get points and can collect points in four different rows.

00:09:57A4 points, which means you can fill up different rows by playing games, and when you've filled a row, you can press the green button for each row to win something.

00:10:09There are steering wheels and consoles, lanyards and loads of other stuff.

00:10:14And they had mixed that up a bit, yeah.

00:10:16That was really great, because I had taken a bit of a look at it

00:10:20when we got to the booth.

00:10:22There were some who somehow already had one or two rows

00:10:27full of those points and then somehow grabbed a steering wheel

00:10:30and a controller and a pin and who knows what.

00:10:33And then we said to each other, come on, let's do that too.

00:10:36And it's quite nice too, you get to play a few things, and then we

00:10:39played everything from Call of Duty to Halo to Fable to Flight Simulator and all that stuff,

00:10:48and then my son also raced across the booths to get the

00:10:53sponsor codes, which were yet another row with, like, gaming brands

00:11:00basically.

00:11:01Honestly, I asked the AI whether it couldn't somehow compute the QR codes.

00:11:07It said no, that's not possible at all, because there are too many unknowns.

00:11:11I do know how the thing is structured, I'm not even sure whether I could do it

00:11:16by now, but that's another topic.

00:11:17Well, we didn't have quite all the things full, we were proud as punch, because we had

00:11:22them all full.

00:11:23We got to press this green button four times, you could already guess it, then

00:11:27it was a no.

00:11:28So go and stand in the queue, because there's a queue here too, and this queue then greeted us for another two hours earlier.

00:11:35So after all the playing we stood in there for another two hours.

00:11:38Full of anticipation, after all they have four chances.

00:11:41And then you get there and they basically explain to you, no, since the queue is so long now,

00:11:46if you want to do it again, you have to queue up again every time.

00:11:50You're only allowed in once.

00:11:52And oh, by the way, I've also got tickets here for the next few days.

00:11:57Tomorrow it's invalid.

00:11:59Hm, okay, I see.

00:12:01A moment ago you were still letting people through.

00:12:04I totally understand that people standing in the queue,

00:12:07that everyone has a right, please don't get me wrong.

00:12:09But I think if you get into games like that,

00:12:12then you should also expect that it'll be a success.

00:12:14I mean, this isn't the very first time in its life that Xbox is

00:12:17at gamescom and is surprisingly packed.

00:12:19And it's one and a half.

00:12:21I don't even want to know what it looks like on Saturday.

00:12:24I walked past once and just took a quick look, because I have this nice 25th anniversary edition of the Xbox there, in the transparent green, I had taken a look at that.

00:12:38I also wanted to preorder the keyboard there.

00:12:41But again it only worked if you're American, of course you can only call in America to preorder the keyboard.

00:12:49But I do think it's kind of nice.

00:12:51But that's another topic, but I had also seen there, there were people right in this prize draw queue

00:12:56and they pressed the button and one of them won one of those big, what's it called, steering wheel with pedals.

00:13:02That's obviously for racing games.

00:13:04And that was a really big box, and I thought, wow, it's only Thursday,

00:13:09they must have quite a big stockroom with them for all the prizes if they keep handing out stuff like that.

00:13:15But apparently there were also smaller prizes to win, which...

00:13:21I wanted a lanyard with the thing my son has, the buttons.

00:13:25That's what I was getting at. I can see it here again.

00:13:27Put on a controller.

00:13:29Again, all fair.

00:13:31Yeah, all good.

00:13:32To look at a lot and so on.

00:13:34I just found this, we change the rules of the game in the middle of the game, basically.

00:13:40I found that kind of a bit, well...

00:13:43And you have to understand, Mark is still proudly holding up the lanyard in front of me now.

00:13:47Yeah, they even speak.

00:13:50But there's nothing attached.

00:13:51I mean, there's nothing attached.

00:13:54But fine, okay, maybe back now,

00:13:57since we've now spent the first 30 minutes talking about gamescom and so on.

00:14:01Ten more times.

00:14:03We can't really do that much of all the current stuff yet,

00:14:08because as far as I've picked up now,

00:14:10picked up, the GTA 6 trailer comes out on Netflix tomorrow. I'm really

00:14:16curious about that too, yeah, even if there's one leaker or another who has somehow already

00:14:19published full videos, but let's leave that aside, what was mentioned about the indie hall.

00:14:25And I want to use that as a transition to our actual topic, namely,

00:14:28and it won't surprise you, yeah, we're not called Game Different, we're called

00:14:34Think Different. Think AI, and so we want to think about what AI actually has to do with the

00:14:40games scene. I didn't have that many chances to talk to real people.

00:14:49I had two opportunities. One was, I could listen in on an interview.

00:14:54I found that online later. Which made me think, okay, how convenient.

00:15:00When it's like that again, when you can't get mics in position in time in a situation like that.

00:15:04And the second was, I was in the said indie hall, not because the indie hall attracts me so much,

00:15:10but because we were just passing through, basically.

00:15:14And there I took the chance at a game and brought up the topic.

00:15:19What's the deal here with AI in software development?

00:15:21And a look of horror, of sheer dread, came flying back at me,

00:15:27because at exactly that moment, putting my foot in it big time, I had found probably the only game in the indie hall

00:15:33that advertised using basically hand-painted graphics.

00:15:39Okay, okay, okay.

00:15:40Like Riko says, yeah, what do you actually think of AI development.

00:15:44That's roughly like, what do I know, asking a vegetarian what they think of

00:15:48the burger restaurant.

00:15:49Yeah, but that was still AI development.

00:15:51I mean, as I said, I think that's a good stepping stone, because

00:15:56Yes, of course, in my opinion, a person who can put a lot, a lot of time into such a painted

00:16:03subject is certainly allowed to have a somewhat worse opinion of cheap

00:16:11AI slop, which by now, honestly, you have to say, also on Steam,

00:16:16Steam, the big gaming platform where you can basically buy games, buy them online

00:16:21and then play them on your computer, there's a lot of it now.

00:16:25A lot, a lot of AI slop is being produced right now and is cheap on the market.

00:16:30And of course I can understand them a bit, you know, when a lot of work goes into it

00:16:34and then in this shouting of cheap software solutions that are very, very similar,

00:16:43you have to make yourself heard with your handcrafted game, that's not easy.

00:16:49I mean, when a load of AI junk comes out, I'm not talking about you, what the crap is.

00:16:54so that a load of AI junk is separating, of course it also gets difficult for the small ones

00:16:56somehow in this cacophony of cheap copies. That's how I can describe it

00:17:03for now, and we'll get to other topics in a moment where AI actually is

00:17:07very, very helpful for developers as well as for players, in my opinion. Still,

00:17:13for small developers in particular that's probably not so clear-cut. If we build on that,

00:17:17I think on the other hand it's also really good if you're a developer and

00:17:20have good ideas and can put them into practice with it, because you couldn't have done that

00:17:23earlier, but I can understand him a bit, yeah, or not just a bit,

00:17:28quite a lot, but of a somewhat different opinion than the two of us maybe.

00:17:31I think that can, well, that's easy to misunderstand, I'm

00:17:37warning you in advance, so nobody later says, listen, listen, they're claiming

00:17:41it's like this and who knows what, these are, let's say, our personal

00:17:45impressions that we're reporting here. One interview I was able to follow on the sidelines, so to speak, was the interview with

00:17:54Felix Falk, managing director of game e.V., who, asked something like, what role does AI play and so on, said something

00:18:02to the effect that AI actually isn't anything new. Okay, fine, that's good to start with, yeah, it's not like

00:18:11everything here is uncharted territory and so on, but then I found this sentence funny. Game development has been using it for

00:18:17years, decades, and I briefly asked myself, okay, are we talking about the same AI. I mean, are we talking

00:18:22about the same tooling that helps you with coding in software development, or are we

00:18:27talking about being able to, I don't know, optimize images? What are we talking about? When someone

00:18:33says, we've been using it for more than a decade, well, in my world, maybe I

00:18:37miscalculated again, like the other day with bits and bytes, where I somehow kept

00:18:42getting it wrong or argued with my kids' teachers about how many kilobytes

00:18:47make a megabyte and so on. We once had an episode about the discussion between 1000 and 1024

00:18:53on that, as I mentioned. What do they mean? By a decade I mean ten years

00:18:58and by several I understand more than ten years. I don't really know what things were like

00:19:06more than 10 years ago when it comes to AI. Yes, let me bring up another example

00:19:16as well, that actually, I don't know exactly which game it was,

00:19:24but there was also a game, they said again now at gamescom,

00:19:28that they actually used AI in the concept phase, but have now

00:19:36backed away from it, because there are very, very many negative reviews about it.

00:19:41So the gaming scene itself is also very divided on this topic and reacts

00:19:48very harshly at the moment with their wallets, slash also by speaking up in the reviews.

00:19:53So there are games that are currently getting an extreme number of bad reviews when the developers

00:20:00are open about using AI.

00:20:03Okay.

00:20:04There is also such a, yes, I think there is no homogeneous opinion on the topic at the moment

00:20:11in there.

00:20:12And at the moment the gaming scene, well, I think it isn't uniform, I have

00:20:17a very heterogeneous view there, who then say, some don't think it's

00:20:23good and I'm just reading through a few videos again on Steam, there is actually

00:20:29here, I can read one out, it then simply ends, storyline was a bit confusing,

00:20:35hard to read, agree, and at the end he says not a fan of games that use AI.

00:20:40Yes, that is basically still one of those topics, that there, I think it also has something

00:20:47to do with a lack of understanding, I like, we already talked about this a little bit

00:20:50before we started the show. Where today isn't there AI in it,

00:20:56actually, anymore. In many things, whether you're the online shopper and use some

00:21:00things there, there are algorithms in it too that improve things. Every one of every influencer

00:21:06who does subtitles, uses in their videos on YouTube to get more reach

00:21:12or anything else. Everything there is done with AI.

00:21:16small studios, I mean just them, what potential they have, where they

00:21:20might lack money or access to talent, where you could possibly also

00:21:24help yourself with it. I just ask myself about the whole thing, when you

00:21:29look at it, one thing is the AI that helps you build the levels, where you

00:21:34risk ending up with AI slop, the other is where you maybe have an NPC who

00:21:39shows a completely different behavior with the help of AI. When I

00:21:42think about it, I was, I already hinted at that at some point, a real

00:21:48World of Warcraft addict, because my playtime in the game was measured in years,

00:21:55so strictly speaking over a year, meaning time in the game itself. And if you had told me

00:22:01back then that you might, okay, I don't want to

00:22:06exaggerate again, but roughly speaking find virtual friends,

00:22:09because some AI-controlled NPCs, whatever, go on adventures themselves and

00:22:14accompany you and you can talk with them about everything under the sun, because on the one hand they

00:22:19might have access to the internet and knowledge and world events, can talk with you

00:22:23through AI and at some point maybe even learn, he likes, old warlock,

00:22:29the name says it all, never had another character, greetings go out to Püren, he

00:22:33said your true self expresses itself in your first World of Warcraft character.

00:22:39He was a scaredy-cat, but that's another topic. How fascinating that would have been,

00:22:46if it's done well and not AI slop. On the other hand, when you then

00:22:52stand there again and say, how mentally stable are you, that if you don't only

00:22:59meet human characters there who steer a virtual character through a virtual world,

00:23:04but one who is always online when you are there, who basically tells you what you want to hear,

00:23:09who you like, yes, the whole thing that a ChatGPT and so on would also do,

00:23:13just in the form of a character like that. That will surely be exciting too. Totally.

00:23:21That's the topic there. Have much more room, pull people even more strongly under their spell.

00:23:26Of course, so if these weren't such immersive worlds, no matter whether they're in such

00:23:31small dimensions or the big worlds, where you get away and can basically walk through the

00:23:35halls in 3D, whether that then...

00:23:37We live in a matrix, oh no, something else.

00:23:39No, no, yes like that, you're sitting on islands on the Ultra now, it doesn't have to

00:23:42be in a fire world or something, but that's also kind of, what is it here, like

00:23:47Neuromancer?

00:23:48So Shadow One is what the year is called, right?

00:23:49No, Shadow One is Audic, I mean Cyberpunk of course.

00:23:52Does it also run on my Mac at 80 frames on maximum?

00:23:56Yes, for gaming I mostly use the streamed stuff.

00:24:02In the video deep house, where I say, I'm independent of the hardware.

00:24:06Also a fast internet connection.

00:24:08That's my way to play.

00:24:11But back, of course it is also in such situations.

00:24:15It's absurd at the moment if you as a player

00:24:19player behave outside the script, even though the worlds are already relatively open and already

00:24:25react well to it.

00:24:26But we can never at the moment hop behind the counter of the Cyberpunk sushi restaurant

00:24:36and simply join in, keep selling sushi and convince him that you now want to sell sushi

00:24:40there and can make money with it.

00:24:43So basically they're still, well, I see it totally positively, that's where AI can make something happen,

00:24:49because it really says, you then bring such a world to life at that

00:24:52moment, we can also get into that in a moment, where that is already partly being done

00:24:55and then a whole society goes away again, but I see a gigantic

00:24:59opportunity in this topic if you build in NPCs that are AI-supported, with guardrails,

00:25:06of course also with safety precautions, so that basically it's also checked

00:25:10who then sits in front of the games afterwards, which age group is that, how far

00:25:12can I then go, also in the freedom of these NPCs. That of course has to be monitored then

00:25:17and also watched. But of course that's cooler than when these are such pre-scripted things,

00:25:22that then just... well, these conversations, they're boring. So I have many games

00:25:27where I'd now say, also because of the communication we have with ChatGPT and co.,

00:25:33I don't want to play that anymore. You know, it's just these, I don't

00:25:38like these click-through sequences anymore, having these prefabricated dialogues with someone. I would actually

00:25:42quite like to have conversations a bit off the beaten track. So

00:25:48I'm talking about my game that I like to play now. This one here, Kingdom Come.

00:25:54I can't pronounce it. I'd say the two or something.

00:25:57Do you know my motto, whoever owns it or pays?

00:26:01Yes, that's what it's called.

00:26:02As I said, it's a super cool medieval, one of the best medieval simulation games,

00:26:07running around and fighting really cool battles, doing all sorts of things in the game, the game is

00:26:12already super open, super good. I also like listening to the storyline and like to pursue

00:26:18the purpose there that I'm then supposed to pursue, that the developers laid out

00:26:22very roughly so that I get further in the story overall, that's all

00:26:25set in stone, but the dialogues in between are matching in between, if that

00:26:30were basically much, much freer, and that's where AI can help, I think,

00:26:34That was already a few weeks and months ago, if not even over a year, where they

00:26:45basically let AI loose on a World of Warcraft server and then the thing suddenly started

00:26:53to found a kind of society, along the lines of. Then one does that job, the other one does

00:26:59the, the, the, the, the, the bad boss here accordingly, yes, where you then also think,

00:27:03how crazy is that, if you come from the classic game development scene again,

00:27:08you go into a game online there. With World of Warcraft as an example again,

00:27:12there was also a real day-night rhythm that was coupled to the real time of day.

00:27:16And, but when you logged out, only the players kept playing,

00:27:21the world didn't change, right? You went into the dungeon because

00:27:25people were there. And with AI, purely theoretically, the whole world could change.

00:27:30What's that like?

00:27:31A cathedral and a Bachdiesel and one does this and one does that.

00:27:35Then it just happens...

00:27:36So Mark, of course it can happen that you come back up out of the dungeon

00:27:39and the whole world has been wiped out.

00:27:41Yes, then I'll just quickly go back into the dungeon.

00:27:43Although we had that without AI too, yes.

00:27:45I don't remember what the dungeon was called,

00:27:49where basically a plague at the final boss

00:27:52There basically corrupted blood, that's what it was called, I think.

00:27:58Yes, yes, yes.

00:27:59A hunter packed up his pet there,

00:28:01teleported back to Orgrimmar.

00:28:03Took the pet out, the pet was still infected,

00:28:06and above all the players were prepared there.

00:28:09A kind of corona spread, where in all the cities

00:28:13everyone died, including the guards and the NPCs.

00:28:18That's great. Was that intended by the developer?

00:28:21No, that wasn't intended at all, as far as I know they actually had to reset the system,

00:28:25because then there were also stories like healers went into the cities and wanted to heal, others withdrew into some villages so as not to die.

00:28:33Interesting.

00:28:34Then they reset it somehow, and those are also things like that, back then I was much more occupied with how I can jump out of the world and jump into levels that aren't open yet.

00:28:44But then let's do an extra episode on topics like that, that was once more

00:28:53really about the AI possibilities in games like that too and what else we can do.

00:28:58So that's a hot topic for me too, we're welcome to do another episode on it

00:29:01.

00:29:02But I want to go back to the topic once more, because I think we also

00:29:06mentioned it in another episode already, I believe, simulating, simulating

00:29:12with AI agents in games. I was on that relatively early, since a year or two ago the first

00:29:19experiments by, I think his name was Robert Yang, he used to be an MIT professor, he then

00:29:25went independent and basically has a background in neuroscience, I think, and he

00:29:29basically founded a company that then also, among other things, provides AI agents in Minecraft,

00:29:36I think, which is actually really the end, which you can then also

00:29:39use, as you can imagine. But among other things they also did experiments, like

00:29:43letting a thousand AI agents loose in a Minecraft world like that, and something actually forms there too,

00:29:50religion and things like that corrupted as well. That's just kind of wild. So I think,

00:29:57yes, that is, from my perspective that would take the game world and the game experience

00:30:06you can have there and multiply it many times over in the experience

00:30:13you can have there. It will probably be difficult to orchestrate something like that

00:30:17if you actually still had a plan for your game world that the game should

00:30:22follow, if that world then simply founds its own society and pursues a

00:30:26completely different plan, but it is kind of wild and exciting.

00:30:29But of course that makes things tremendously exciting when you, let's say,

00:30:32put these abilities into the hands of the villain, really acting independently

00:30:39in this virtual world here. Yes, and maybe I can then convince him after all that

00:30:45violence is not the solution. So imagine you're in one of those old Diablo hack and

00:30:49slays and so on, and would then somehow say to the way, so, you got something. With the Danzen-Kiefer.

00:30:53Yes, with the Danzen-Kiefer. You quickly go to the Lord of Darkness again and say,

00:30:57here, watch out for a moment, let's talk, yes. When you say something like, here, give me

00:31:02I need the napalm recipe, I'm the old chemistry professor, I need the napalm recipe because I simply forgot it, or what?

00:31:08Then maybe you can also use the usual AI hacks in the game,

00:31:13to unlock things or get the dungeon type to be convinced by it.

00:31:18Yes, rather build a peaceful world, and then your hack and slay game

00:31:23will for once become a Farm Simulator part 38.

00:31:27I found it exciting how big this Farm Simulator booth here is.

00:31:31But while we were talking, another topic occurred to me.

00:31:34You find the words PC, handheld, Xbox, PlayStation here a lot, Mac actually only

00:31:46when I open my notebook, but that's another topic.

00:31:48That's not what I was getting at.

00:31:50But there's one term you don't find here anymore as advertising, figurehead, quality verdict

00:31:57or as, we use this term so that everyone gathers around us,

00:32:02because if you somehow want to get attention, you say, ah, this is AI.

00:32:06And you don't have that at all.

00:32:08So I think there's a sign that says, with us, well, we work with it or we made it possible through it.

00:32:16Yes, but regardless of what you understand by AI, AI has swept me along now and it's supposed to develop.

00:32:21I read somewhere in recent reports that with this GTA 6, as mentioned, a trailer is coming soon,

00:32:26that no AI was in use, now you can say, fine, okay, the thing has been in development for a long time.

00:32:31Then we're back at these decades that came up earlier from the interview,

00:32:35they used AI in the social development.

00:32:38Where I then pricked up my ears and said, okay fine, what does AI mean, or you too,

00:32:42we had it in the pre-talk, is code completion already a big use of AI here

00:32:47or is it AI when you say, no, entire levels were created on their own.

00:32:51At what point is it AI, but I found the news really wild and again, it really isn't written anywhere.

00:32:58That you don't ask here, nothing happens with it for us and it becomes in that sense.

00:33:03It's not marketing or anything at all.

00:33:05Yes, because, exactly, because of course, but that's what we just had as a topic.

00:33:10Part of the point there is also that the gaming scene and some influencers are still relatively critical on this topic

00:33:19and then feel their honor is hurt, for whatever reason, that basically a bit of

00:33:26indignation is spreading there and spreading quickly and that it always, as I already said, takes it out on the wallet.

00:33:33Well, that people then don't buy some games that openly advertise with it.

00:33:38I have a few numbers on that, I think. But that's not quite right.

00:33:41I was a little bit, but at least fairly busy, on the gamescom floor itself.

00:33:44Oh, I had a great view. Sorry, my film.

00:33:46No, no, all good.

00:33:47That was just playing Xbox.

00:33:48Exactly, you of course had on the, this time there was an extra track, on the, I wasn't

00:33:53there, had looked at the conference program, at the gamescom developer conference,

00:33:58there was of course an AI track on it, where we're also diving into the end of the topic,

00:34:01we know that ourselves from our long-running IT trade fairs, where you're out and about, that the topic

00:34:06simply doesn't pass by there and of course also in the area of advertising,

00:34:11people see huge potential there of course with the topic of hyper-personalization

00:34:16of advertising within games, very personalized targeting of gamers, there's a lot of money in these topics.

00:34:27So now I think somehow in Germany alone, you make something like 9.4 billion euros in revenue with games.

00:34:34If you look at numbers at that moment, but if you believe the chronic numbers there, then there's simply a lot of cool stuff to do.

00:34:41of course AI used in exactly the same way at every point, for the advertising measures and

00:34:46to run very personalized advertising for the games. So I think, even if AI

00:34:51isn't labeled on everything in the gaming scene, it's probably still simply in there in very, very many

00:34:56places. And I think this not putting it in the foreground like that,

00:35:02marketing it, is really the issue, that you also keep the myth of the game maker

00:35:10game maker, who sits in his small indie studio and writes every line of code himself and

00:35:16basically does this game design with love, maybe also deliberately pushed up by one or another.

00:35:21I think I also want to, the game developers, as we've known that for too long in the scene,

00:35:27also many conversations and having taken a look at what game developers do.

00:35:33There's still a lot of manual work in it too. There's also a lot of drawing, sweating it out,

00:35:38thinking up the story and things like that. There's a lot in it, but probably

00:35:41a great deal is also done with AI support, as we'd say.

00:35:45And on the other side is the topic that the, that the, with me just now the topic of NPCs

00:35:51for example, there's simply still such a, we're both enthusiastic, some

00:35:57numbers say, yes, 99% of players want content like that, but then those are

00:36:02somehow also manufacturers who sell the software that makes it possible.

00:36:05That makes your own statistics for you, others are from the Game Developers Conference,

00:36:13I think there were numbers somewhere too.

00:36:15I actually also wrote down that, for example, especially among younger people,

00:36:19so among 18- to 24-year-olds, they don't see it that positively that AI is used

00:36:25in games.

00:36:26While those, I think, over 7% find it good that there are AI-generated

00:36:30things in it, among the older age groups, from around 45 or so, that age, roughly. I'm already

00:36:40well past that. Yes, me too. It's rather different there, it's almost like. Yes, I

00:36:46know, I didn't want to make us more than we are, sorry. There it's actually the case

00:36:49that I think over 22 percent already have the willingness to say, I'd

00:36:53be up for AI-supported NPCs. There, I think, as I said, it's also not yet that

00:36:59homogeneous across the whole gaming scene, that we're changing over the years now, but

00:37:03it's not yet in vogue to put the sign out front and say, I

00:37:09developed this game completely with AI, and all the characters in it are equipped with

00:37:14AIs, LLMs, they can interact completely interactively with you, so play

00:37:20this AI-assisted game made by AI with AI agents in it, that doesn't work with

00:37:27every target group.

00:37:28I just had the fantasy in my head.

00:37:31You may have heard how in Minecraft, someone once built a computer

00:37:35in Minecraft.

00:37:36And, if I now always imagine, yes, whatever, you play

00:37:41World of Warcraft, or something, and there were lots of NPCs that are

00:37:47run by AI.

00:37:49And you would take these famous, such famous prompt hacks, so that you get the thing to

00:37:53to get it to leave its guardrails.

00:37:56you could suddenly have whole armies of the population, you'd basically be a level 1 farmer,

00:38:01but somehow through prompt tech you'd have half of Azeroth on your side.

00:38:05Also very funny, also very funny. Yeah, no, so from that side, I don't know, if you

00:38:13let it all sink in a bit now, I'd say, what would stick with me first of all

00:38:18is, first, as you already said, right now it's not really something

00:38:23to advertise with, simply to avoid a shitstorm.

00:38:26Which conversely also means.

00:38:29I do think it's being used.

00:38:32Yes.

00:38:33But it's more like ...

00:38:35Shh, exactly.

00:38:36Yeah, like with the sesame question, yeah.

00:38:39Do you want to buy an AI? AI? Yeah, exactly.

00:38:41Yeah, yeah, I know what you mean.

00:38:44Let me add one more thing on that point,

00:38:47because it just fell into my hands.

00:38:50We're doing this kind of live stuff, after all.

00:38:52No, just one number. And it's quite interesting. There's one from the University of Bristol,

00:38:59a study that evaluated some 122 gaming sessions where AI-generated NPCs were apparently

00:39:05used. And it really turned out that 95 percent then

00:39:11simply reported these interactions as way more fun. So basically, if you

00:39:15don't put it in the advertising but actually have the real experience, then

00:39:20I think the players love it too.

00:39:22I think it'll be a phase,

00:39:24until people see the advantage there too, the way they see it elsewhere.

00:39:27So a healthy approach to AI will also, in the gaming scene,

00:39:31be accepted by the player communities too.

00:39:34Or even here, if you say, okay, you're not using AI for games now,

00:39:39but for something very classic like PowerPoints or slides.

00:39:44AI empowers people, hey, I wrote a great prompt,

00:39:48and it turned into 30 pages of PowerPoint. I'll send it to my colleague and ask five minutes later, where's your decision?

00:39:55I sent you such a great PowerPoint. Everything you need was in there.

00:39:59That may be so, even if it's good on the subject matter.

00:40:02And has no hallucinations, and I have to share something about that in a moment too, on the topic of hallucinations in slides.

00:40:09It's just excessive, and you're shifting work onto people.

00:40:15You wrote a prompt, you generated a lot of material,

00:40:18even if, as I said, it's very good.

00:40:20You cause work somewhere else,

00:40:23because someone might have to read it or have the AI summarize it.

00:40:26Or something.

00:40:27So someone has to take action again.

00:40:30It's like when you write an email or a Slack message today,

00:40:34the moment you hit send, you already assume these days.

00:40:38You read it right away, why aren't you answering me.

00:40:41When expectations like that arise,

00:40:43arise, I think that has a negative charm. And the second thing is, just because you

00:40:48can generate other material, no matter how much effort, that doesn't mean by a long

00:40:53shot that it's good in quality. Yeah, so just because I say I'm doing, right,

00:40:57an NPC here or whatever, doesn't mean it's good. I recently had a conversation

00:41:02where someone said to me, it's along the lines of, yeah, only with Opus can

00:41:05you make awesome fondue and blah, blah, blah, you get the fondue residue and then

00:41:09follow up with your Sonnet. Just on principle, along the lines of let's summarize and so nicely,

00:41:16yeah, here 38 slides, 36 of them are just errors. So from that side, a good model doesn't by a long

00:41:23shot mean that you operate it well. Operating it well means by a long shot that a good result

00:41:27comes out, because you can't just say, make it pretty. Like big greetings to Georg,

00:41:32a designer I really value. When I told someone, make it pretty,

00:41:37he almost jumped down my throat, what does pretty mean to me?

00:41:41Yeah, you can say that, for example, make it pretty, and then say, oh, you're right,

00:41:44doesn't look good, or it always looks like something once it's done.

00:41:47And I think that's kind of the mix, that some should accept

00:41:51or have to learn, basically, that AI isn't bad when you play a game with it.

00:41:55It can still be good, but that depends largely on the people who

00:41:59use AI, true to René's motto, yeah, intent, what do I want to have,

00:42:05The AI builds something, and you check what comes out of it.

00:42:09Jens, would you like to add something?

00:42:12I'd like to add that we of course also have the side of the workflows,

00:42:20how games are then developed, how AI is used.

00:42:24There are a lot of possibilities there too.

00:42:26We keep looking at the topics of what's happening in the 3D rendering area and so on,

00:42:31happening in the video generation area, and earlier I also saw a nice

00:42:34article where someone is researching exactly how, with AI help, workflows in

00:42:41video generation get translated. So that you don't just go and say, I'll do

00:42:45a prompt and make it pretty and make me the greatest video with which I'll win

00:42:49an Oscar, but where basically, maybe just because I'm

00:42:54in some room acting, with some pallets that I'm dragging away or something else,

00:42:58that's a nice video to watch. Then turn that into a template for the rendering, basically.

00:43:03So that I then say, take this video and use it as a motion template to

00:43:09turn the pallets into ice blocks, for all I care, that I lift up somewhere

00:43:14or fire blocks, whatever they end up being.

00:43:17So that means, whatever it is, research is going on there too, so that

00:43:22you can say the result is once again more precise, human-creative.

00:43:27So instead of just the prompt, let's make a great PowerPoint, let's make the best game in the world, or let's just make a 5-minute film.

00:43:36If capabilities and workflows get built where I can intervene precisely, as the creative person in the background who wants to create something new,

00:43:47then something better will come out of it again.

00:43:50Because I simply, just like I maybe no longer had to cut out every single hair individually in Photoshop like before.

00:43:57If I have a photo there, at some point I could use the magic eraser to get rid of the background.

00:44:02In the same way, of course, in the future in a 3D rendering, when I make a film,

00:44:07I'll maybe very, very easily be able to change the camera move in the scene again after it's been rendered, adjust a few more things.

00:44:13or maybe also in a game, first act out the cutscene myself,

00:44:19myself at home in my garden, and then the cutscene gets basically 3D-rendered by the AI,

00:44:23which then creates a nice medieval setting, or maybe I first simulate with AI

00:44:31how this gaming world develops from the NPCs, which might be AIs, and the hundreds of other players,

00:44:37maybe also to avoid negative currents that can then happen in the game.

00:44:42whatever, but then, a lot of tools will still be developed in the gaming scene itself,

00:44:48which afterwards, ah of course, maybe make production easier here and there,

00:44:55but honestly will also bring another higher boost in productivity and creativity

00:45:04too. So there will, I think, of course there will be, just as there are books,

00:45:09still masses, like films, like music, of course now basically flooded with

00:45:14junk, where there's a lot of slop in it, where a lot of the same stuff

00:45:18is in it, but many things will also simply get better through AI and

00:45:22even more creative results will be produced. We just had that with the

00:45:26NPCs, many more immersive conversations will simply be possible in the

00:45:31games, because not everything is scripted, because a lot can

00:45:35adapt, and because then the tavern keeper, if I

00:45:38the evening before chopped the orc's head off right in front of his tavern door and

00:45:44the blood is smeared everywhere, won't greet me the next morning with. Hello, Kramm, the iron bear.

00:45:50How lovely of you to have dumped that bleeding thing in front of my door yesterday.

00:45:56There's a lot there...

00:45:58Yeah, yeah, that's more of an 18-plus portrayal, that's quite different.

00:46:03Yes, but that means, I think a lot will emerge there that will maybe also overcome the initial skepticism toward the topic.

00:46:13And above all will produce much more creative results, simply because it's possible.

00:46:20Because it's not just a few who can do it, just as we see in the IT landscape,

00:46:26we see with programming that more people can access this topic.

00:46:32Yes, it's still smart if I know the craft.

00:46:37So if I'm a better director, if I'm a better 3D artist,

00:46:42if I'm a better programmer, then AI makes me even better.

00:46:44If I have no idea about it, I can produce something that will deliver a good result

00:46:50at my mother-in-law's 50th birthday or whoever's.

00:46:55Would I get rich with it or win an Oscar?

00:46:58Nah, probably not.

00:46:59But everyone at that birthday will tell you

00:47:01what a natural talent, you absolutely should go to the Oscars, those are the

00:47:06same people who told you, man, you sing like a god, you have an angel's voice,

00:47:11only to then get rather different feedback on Deutschland sucht den Superstar.

00:47:15Right, I'd like to make a prediction to wrap up.

00:47:19I'd also like to commit to a prediction, but I don't know yet whether

00:47:22I'll say the prediction is for next year or the year after, but

00:47:26I want to make a prediction for the next one or two years.

00:47:30I think at gamescom we'll see the category of games being an interface for AI.

00:47:40Because when I look at how professional these interfaces are getting, some of the ones you come across,

00:47:47I can't imagine that the big players, the developers of this world, won't at some point maybe say,

00:47:53say, maybe not on the Xbox, I don't know, maybe yes, yes, or

00:47:56PlayStation, please fill in everything at this point, so we're not doing any

00:48:00advertising here, but I could well imagine that this ability and

00:48:05this knowledge of how do I present complex matters to people in a

00:48:11graphical universe where several somehow and also the people

00:48:15collaboratively, that it will get a look there, but I suspect that

00:48:23this prediction, which would certainly spark thought and discussion, and I

00:48:29would still say, given the late hour, that we say we'll take this as a

00:48:35teaser, just as we said we'd like to do some kind of hardware tinkering episode

00:48:38and what you can do with AI and so on, and throw ourselves back into the crowd,

00:48:42Jens, great to have met you, great that you listened

00:48:48have, yeah, I'm already slipping out of the German language again, sorry, have.

00:48:52I'd say, if you liked it, leave us a like, recommend us, comments

00:48:59in the podcast player of your choice are very welcome, and some feedback on

00:49:04our new landing page, via our WhatsApp channel, which I'll link below in the show notes,

00:49:10we'd of course be happy about that too, and from that side, I don't know if

00:49:16there's something like break a leg and good luck, tight lines, in the gaming scene, but

00:49:20at this point, if you know something, imagine we'd be saying it, let

00:49:25the games begin.

00:49:26See you soon.

00:49:27Ciao.

00:49:28Until next time.

00:49:29Have fun at gamescom, Mark.

00:49:32Ciao.

00:49:33Ciao.

00:49:36Welcome to Think Different. Think AI., the podcast by Mark and Jens.

00:49:42Two tech-loving minds who don't just talk about artificial intelligence

00:49:46but live it. Here you get clear context, real hands-on insights and a fresh look at what's possible.

00:49:54Understandable, critical and always with a wink.

00:49:58AI to think about, to smile about and above all to join the conversation.